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The seven classes

What each one brings, and what fights alongside it.

The roster

Knight
Fights with an armoured squire
Berserker
Fights with a hoglin
Ranger
Fights with an iron golem
Assassin
Fights with two phantoms
Alchemist
Fights with two witches
Bulwark
Fights with a bogged
Warder
Walks in alone

A companion cut down comes back 10 seconds later, which is why it counts as part of the class rather than as a one-off advantage.

The two that play differently

  • Berserker: Swings a mace and carries wind charges to get above you with it. The maul hits lighter on level ground and far heavier coming down.
  • Warder: Thorned armour that answers every hit, and the weakest blade of the seven. Riposte holds a parry open and sends most of the next swing back at double, and Deflect turns arrows around on whoever fired them for six seconds.

The rest are described by their companion rather than by a line of character, because that is the honest answer to what picking one gets you.

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